Context is important. We’ll probably be doing some compare/contrast in the upcoming weeks and I think it’s useful to at least establish where I stand on these other titles outside the Mario & Luigi franchise. I want everyone to know that I haven’t played most of these and what I know about the few that I’ve touched.
Super Mario RPG: Legend of the Seven Stars (1996)
Released the year after I was born. I’ve never played this. I’m aware there’s an obsession with Geno from this game but I don’t know anything about it, besides this Awkward Zombie comic:
Paper Mario (2000)
Another one that I don’t know anything about. Actually, I know one thing about it; it introduced the “paper” idea and “enemy types as party members,” which in turn introduces the horrifying implications of Mario enemy sentience. The best of the Mario RPGs make jokes about this concept in a self-aware way. I’d love to see a dark and gritty moral-choice oriented take on this, but because Mario is the Mickey Mouse of video games, the closest I can get is the Brawl In The Family song about it.
Paper Mario: The Thousand-Year Door (2004)
This is the big one that everyone loves. I’ve played a bit and watched speedruns and some videos of the story, and I know what happens. I can understand why people like it. The dialogue crackles, the characters are charming, it’s a good time.
I do think that the unconditional praise this game gets, however, is somewhat unwarranted. Nostalgia and the sunk cost fallacy probably have something to do with it, but there are some iffy decisions going on here. The top two things for me that never fail to make me rage out are 1). How steeply enemies scale compared to the player and 2). All the god damn WALKING. For environments that have fairly little to interact with outside combat (which punishes the player for leveling excessively but doesn’t give sufficient benefits to each individual level to prevent them for wanting to grind in the first place) this game has a strange obsession with making the player plod across the world over and over and over and over. The last quest where you have to do this is kind of self-aware about it, but that doesn’t excuse making me walk to all those places in the first place.
Super Paper Mario (2007)
Like TTYD, my opinion on this differs from most people. I think the broad strokes of this game are an interesting take on mixing RPG and platformer elements. The switch-to-3D element is a bit half-baked and eventually turns obnoxious (the version in Fez (2012) is a lot more interesting), but I like the platforming and how the obsolete “score” mechanic of platformers is repurposed as EXP. The art style is kind of fun too, in its own way. I don’t think these good mechanics alone carry the game its full length, but there are redeemable ideas here.
Sticker Star (2012), Color Splash (2016), The Origami King (2020)
These all reviewed badly and I’ve never had the desire to touch any of them until this moment, when I realize that my enjoyment of certain mechanics in Super could mean I might think there are similar redeemable ideas in these three games. I might have to check some of these out now. We’ll see. I definitely won’t be drawing any comparisons in this series, though, because I definitely won’t get to these games until AFTER I finish the retrospective of games I’ve already played.
Next week we’ll boot up Superstar Saga again for the first time in probably around 10 years to see if it holds up.
~Hans